Legacy even tweaks their AI to let a swarm of Swordwrath collapse onto a smaller group of enemies and hack them apart, whereas in the original game Swordwrath in the back would stand and wait.Īrmed with spear and shield, the powerful Spearton are among the most powerful soldiers in the Order Empire. One Swordwrath isn't much of a threat to anything, but a mass of them can overrun unwary enemies. Zerg Rush: Swordwrath cost very little, train quickly, and do a lot of damage despite their frailty.Even in the second game, they serve as the backbone of Order's early game. Simple, yet Awesome: While the Magikill's minions work much better as cheap Cannon Fodder and Speartons are generally more cost-effective as a frontline melee attacker, Swordwrath are easier to train, and deal colossal damage for their cost, especially when manually controlled.Rage, naturally, exaggerates this by letting them tear through enemies even faster while making them even less durable. Glass Cannon: Swordwrath hit hard and move fast, but aren't great at taking hits in return.If controlled by the player, this makes a very powerful combination.
While expensive to buy (unless you get lucky from a chest or get it from the last bonus level), it has great synergy with the high-damage Swordwrath, letting it easily heal itself very quickly and making it quite durable.
STICK WAR 2 CHAOS EMPIRE CAMPAIGN SKIN
The Vamp skin grants the equipped unit lifesteal while worn.However, when manually controlled, the player can easily take advantage of the Swordwrath's high damage to pick off key targets or just deal a lot more damage while improving the Swordwrath's longevity with strategic blocking. When AI-controlled, Swordwrath are fairly weak and easily killed.Cast from Hit Points: Rage, which increases their damage output but costs health to use.
Rage returns as a power in Legacy that doesn't cost health. The Berserker: Their defining depiction in the later games, even gaining a new Rage ability which causes them to briefly berserk at the cost of some health.Stick War 2 grants them the Rage ability, which greatly increases their attack and movement speed at the cost of health.
Cheap, reliable, quick to train, and decent attack power despite their unarmoured status, they serve as the melee backbone of any starting Order army, especially in large numbers. Warriors that live by the way of the sword, the Swordwrath are the basic melee unit of Order. If controlling an Archidon, you instead have to aim and fire with the mouse in Stick War or tap and drag in Legacy. Mechanically Unusual Class: Most manually-controlled units in the first game attack enemies at the tap of a button or key.Mage Killer: Dollar-for-dollar, Archidons are the best answer to Magikill in the first game, as they can focus fire the minions before shooting down the Magikill from outside his spell range.With their high damage and range, they can devastate enemies before they can get close, but anything that does close the gap will likely make short work of them due to their pitiful health. Long-Range Fighter: The only long-ranged unit in the first game's roster, and Order's main ranged attacker in the sequel.However, the Archidon's frailty means he'll die easily to anything that gets close. Glass Cannon: Their long range and respectable damage allows them to take out most enemy infantry easily.Fragile Speedster: Their agility allows them to reliably kite and outmanoeuvre most enemies, at the cost of only having a measly one bar of health.